For Individual Models please see the individual model readme files for additional credit and development info.
I have edited most of the models to suit this map specifically but have not deviated from thier original shapes.

All models were imported into Milkshape - Redid the materials to match sof2 file structure - created qc files for all and recompiled them as md3's.
Any questions on the models please contact CHK Shoot aka Doug Abele @ chkshoot@cox.net


Skull model comes from deleteing all but the skull and recompiling the model.
Skeltons - I reconfigured the hand positions and the feet to look more like a skeleton at rest.
Judge Model - I removed the chair and recolored the skin portion only of the texture.
Foreboding Statue - no changes
Angel Model - I edited the face texture so when lit would be correct - looked like she had a 3 oclock shadow and that just wouldnt do for this purpose. I added the sniper rifle to it also.
Sniper rifle for the angel - was imported from the sof2 sniper glm file and recompiled it as a md3 - I also textured the weapon to marble to match the angel.



Skeleton and Skull Models and Skin -
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Credit to Kenneth Scott, the id artist who created the original for Quake 3 Arena.

Judge Model Credit and Skin -
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QUAKE(R) and QUAKE III(R) are  id Software, Inc. The Map object Judge is  Bjornar Johansen
Email Address           : bjor-joh@online.no
Url			: http://home.online.no/~bjor-joh

Original Angel Model -
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Angel: by Tamara "Ophelia" Crossley  mreff@javanet.com - came from QuakeCon2000 models contest.

Foreboding Statue
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Not sure who made it - all there was was a mdl file in the zip that I converted to md3 - who ever made it thank you.